Shield hardening stellaris. Go to Stellaris r/Stellaris. Shield hardening stellaris

 
Go to Stellaris r/StellarisShield hardening stellaris  Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits

However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Just had a random thought here. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. I've put about 100-150 hours into the game but have been slacking. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. In the default galaxy map mode, subjects have the same color as their overlord. All Shield components draw double power but provide nearly double shields, and all ships have 15% baseline shield hardening. Stellaris Dev Diary #312 - 3. 6. Recently I decided to pick it up again. Theonar Jul. 02 DPS to be fair. Stellaris is a sci-fi grand strategy game set 200 years into the future. Patch 19-03-2023. This mod is a global compatibility patch for Stellaris 3. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. Archaeoshields should now properly provide their shield hardening bonus. armor an shield hardening definitely help ship survival vs missiles and disruptors. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening 2% armour/day, or 122-123 out of 6444, and 1% without Titan. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. " Even at 100% armour pen it still reduces damage. The Shield Hardening Barrier set-bonus ability fires off an electrical blast that damages and knocks back foes. If you go into a system with shield negation, you average them out for the value of your shield. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. R5: Founder species with Psionic, Limited Regeneration, Venerable, Fertile, Robust, Talented, and Unruly. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. 25 to shield. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. 6 update. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. Jan 23, 2023. E. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. There are few weapons in the galaxy that can penetrate the hulls. Decreased the base damage of explosive torpedoes. Shields won't regenerate at all unless a charger is present (in vanilla game that is). It matters more with shields. That'll teach 'em. Stellaris: Armor Hardeners are very effective. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. . Ship accuracy and evasion increased by 5%. Even those provided by Pulse Armor. Go to Stellaris r/Stellaris. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 1x regenerative hull tissue. But the opposite will be better in all other situations, and there are more of those than pulsars. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. Discussion So which one is best based on your experience with the game so far. Small ships can't do it. Cloaking disables shields. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. ago. About this site. g. Best settings for quick multiplayer game? I'm playing my first multiplayer game with some friends tonight and am looking for advice on settings. Stellaris. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. . I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. Shield nullification. Their fleets tend to follow their overlord's. Q2. 1 shield regen, 15% shield hardening. 418K subscribers in the Stellaris community. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The Stellaris 3. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. Added new. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Stellaris Wiki. Stellaris. Stellaris. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Where's my fucking reactive armor, goddammit. Crusader Kings II: Tech Support. Don't forget to turn. Stellaris: Tech. 1 jump drive range to ships in the system. Yes it's worth it. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. 2x Crystal plating (hull HP booster) - 550 HP. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. How a nation becomes and is powerful can be done in a variety of ways. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. Go to Stellaris r/Stellaris. Well, this is that. Losing 100 Ar or 125 Sh to get 65 Hull. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Explosive Missiles Balanced MK 1 Concussion Missile. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). The Stellaris 3. If the target has shield hardening, they still work together to beat the shields first. 6 "Orion" open beta. #7. My enemy has mountains of torpedoes (no neutron launchers). Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. 1% per month on a fortress or battleship is signficant, especially when stacked with armor and ship health boosts. 1 comment. 6 beta for Extra Ship Components: NEXT mod. Promethian Mar 12, 2019 @ 7:28pm. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. Stellaris Wiki Active Wikis. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. So if you got shield hardener, then 25% is dealt to shield. 1x shield capacitor. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. Legacy Wikis. There. • 20 days ago. Cato Mar 7, 2018 @ 5:55pm. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these weapons exclusively. Smaller ships only have one aux slot. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. If the tooltip says something about. Damage redirected to the hardened component. The shield hardening is just a minor problem, I will test it later though. Basically arc does 25% damage as shields are enough. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. worker output doesn't apply to specialist roles like researcher. Below is an example of what I found out while testing ship combat. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. #1. and with the introduction of armor and shield hardening it's just not effective. g, 100% penetration vs 75% hardening means 25% of the damage goes through. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. I think some FE/AE focus on energy. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. 7% shields/day, or 250 out of 35834. Shields can be stacked higher than armour with shield capacitors and have the benefit that always regen after a battle. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. . If you go into a system with shield negation, you average them out for the value of your shield. Stellaris > Workshop > AlexaTheGoddess's. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. The shield regen is just insane and my. 2x regenerative hull tissue. Stellaris 3. 5x divider on shields. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. There's no difference in Shield penetration and ignore shields. Ancient Pulse Armor (and other ancient armaments) are impractical. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. I ragequited after the battle, and than reloaded the save. Also, shield/armor hardening could make a disruptor. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Shield hardening was extremely useful in my last game (mostly against the Scourge). Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. Solovyev-Pavel update ESC Unbidden spawn logic. Hull is 3300. I was able to see that they now have 50% shield hardening (which makes sense to me. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Only by about . If you're using Clone Army, you want that empire to be war-heavy, more than likely. ago. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit. events. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. Below is an example of what I found out while testing ship combat. In addition, while most M weapons are 2x and L 4x the damage. Mining lasers are now classified as Brawling weapons. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. I just have to wait a few dozen years for gathering alloys and the game is really-really slow for my PC is old and Stellaris is unoptimized as hell. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. invol713 • 5 yr. View this video if you w. Refire rate and general stats have been adjusted. 1680x8 shields or 13440 points. Archaeoshields should now properly provide their shield hardening bonus. Go to Stellaris r/Stellaris. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. Advanced Shield Hardener: 30 1: 25 +25% Shield Hardening For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. In Stellaris "It depends" is very much the thing. Zro is also used for the Advanced Shield Hardener, and psi-phase field generator. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. #23,663. Their faces are melting so lovely and the screams music to my ears. Further, at these levels of Shield Hardening your shield HP is basically added to your Armor HP with respect to Missiles and Fighters and is very functional as an anti-Torpedo measure since it offsets the bonus damage to armor of Torpedos. So reviewing the stats of the ships 200 years into the game and this is what I get: Titans are around 31k total health and 9% evasion. Going from 50% to 70% or 75% shield hardening is always a great idea if you focus on shields. 2x Armor III - 430 HP. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. This will not only help balance armor vs shields. A quick search reveals that shield hardening apparently stacks. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. Sentient livestock is still just livestock. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. This, plus the other randomly rolled admiral traits make them absolutely bonkers. I think there is a slider in the options menu to scale the UI. Darvin3. as it is with the shields e. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. I went the Evolutionary Mastery route this game (I know everyone says it's inferior, but I have fun with it and specializing pops, especially when I have slaves), I got the alien box event which gave me limited regeneration, AND I found the artifact. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Steps to reproduce the issue. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. Torpedos now deal more damage the bigger the target. Should say something like "track all projects". Note that the Tech Tree starts where Stellaris' base game tech tree ends, with a few steps before mine truly begins. I recently fought the Unbidden, which I hadn't done in a long time. ##### ##### VERSION 3. If you mean by penetration resistance, then yes. PitiRR. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. So yes they do deal double damage to corvettes. E. 25k health and 12% evasion. Unbidden anchors provide 50% hardening to all units in the system. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. nAnd they got a hidden damage multiplier of shipsize+1. R5: Found a choke point on a pulsar that gives 100% shield nullification. Inversely scale hardening module impact against hull size. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. 4. Unfortunately with the new 3. 6 ORION: Leader Balancing. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. Just had a random thought here. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. g. . Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. Armor hardened seems interesting due to the large amount of hp it. While cloaked, ships can. Hearts of Iron III: Tech Support. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. update ESC Unbidden spawn logic. A place to share content, ask questions and/or talk about the 4X grand strategy…The Unbidden having shield hardening and some PD means they're not as vulnerable as before to FAE and carriers now (still better than kinetic IMO because even with increased effectiveness they have way too much shield, and the ever overcrowded engineering research slowing down repeatable stacking). 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. Torpedoes got full shield penetration until ships get shield hardening. It gets deleted when the colossus is used. You are correct that hull regen is per month. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. The downside if that they use power and missiles/torpedo bypass them entirely. All Discussions. 8 Fleets. In the olden days of stellaris when the resources were only available as deposits and gave empire wide buffs they felt a lot more like. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. I also think there's no reason for it to not just stack with the planetary building like all the other orbital equivalent buildings. They have their own weapons they fire. For downside traits, Unruly and Deviants are the best. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. There's no reason for these things to be mutually exclusive they're not op. Zro is also used for Psionic Shields - effectively T7 shielding. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. Bumc Apr 10 @ 12:11pm. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. Most of my games last about two days. If it's the Disruptor then they're going to get a lot more dangerous overnight, and Hardening may become vastly more important. Stellaris ship design is certainly more interesting than it was pre-3. Their battle ships regen something like 14k shield per day. The driller drones synergize really well with other shield bypass builds. is it worth it do you think?Related Topics. 0. 6 update. EulersApprentice • 1 yr. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. The wiki doesn't say anything about them having point defense. ago. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. No, those are permanently locked. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. - Slighly reduced the number of mineral and energy space deposits. So if that's what your enemies are running they're worth it, and if not, they're. Stellaris Wiki Active Wikis. That's good, but not great for an ascension path. You can see that by putting two afterburners or shield capacitors on. There are also more. Description. 64) with. Larger ships have more. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. If your FAEs/disruptors/etc. 2 Answers. ; About Stellaris Wiki; Mobile viewWelcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. E. There is also shield and armour hardening to consider. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. Originally posted by NixBoxDone:Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. Stellaris Wiki. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Megacannon is 40% more DPS and 1. Do not leave feedback in this thread. #2. This is a representation of time internal. Update: Mar 19 @ 1:39am. 25 shieldpoints. ironsasquash • 10 mo. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. So yes they do deal double damage to corvettes. Other than Armor Hardening, it's just the edict to speed up megastructure construction. It does diminish in effectiveness slightly when faced with shield hardening. Battleships are around 11. Negative shield negation adds to your shield value after all other calculations. 6 “Orion” update includes many changes to combat. I've played quite a few games but never noticed minor artifacts before. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. Zenith Ship classes have a total wound count of 20 and a shield buffer of double its nominal tech tier Long term stable fleets and commanders can gain Perks to. Archeao Engineers problem. Its just farming. All this change would mean is that bypass weapons (minus missiles) are now no longer a viable choice for this kind of job due to their low dps. Stellaris. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. All neutral or friendlies share gateways access. Legacy Wikis. The juggernaut is different because it can rotate so the arc emitters can always fire. ). Adds a new unique system containing a Shrouded. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. It averages at 850. Discussion. A. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Wouldn't know, I suppose hypothetically you can change it from a shielded world into another class but I believe once the colossus fires it dumps the information of the original planet class, population and buildings completely and that cannot be retrieved. If you're using a 1080p display you could try using this mod. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Stellaris Real-time strategy Strategy video game Gaming. 25 days. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. nAnd they got a hidden damage multiplier of shipsize+1. Best. Shield hardening was extremely useful in my last game (mostly against the Scourge). hardening * total. In case of 50%. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). The wiki doesn't say anything about them having point defense. Based on pre-2. 13. With DM reactor you can afford cloaking, a Shield hardener and 6 Ancient shields on them. 5 Q3. The 100% penetration bonus (vs 60%) makes up for the difference in base damage. Just what it say on the tin. Stellaris. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Stellaris Wiki Active Wikis. g. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. #4. YokimisaAncient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Observe the full damage going through shield. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. 6 Badges. 5 days. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Three grants 45%Stellaris Real-time strategy Strategy video game Gaming. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. 5 and armor takes 2.